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1. Eve Ship Model Resources - in EVE Technology Lab [original thread]
Marne Deville wrote: I'm still trying to figure out how to get the red stripes on the Rook, Crow, etc.... sooner or later I'll figure it out heheh. Cheers. Marne Me 2...
- by Craig Linford - at 2013.07.23 15:46:00
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2. Eve Ship Model Resources - in EVE Technology Lab [original thread]
Altair Teyax wrote: I have an issue with non-Amarr ship textures, such as the diffuse map. Amarr diffuse maps are generally slightly gold/brown, but all the other diffuse maps I have seen are simply a neutral grey. Why is this? Is there a way t...
- by Craig Linford - at 2013.07.23 15:44:00
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3. TriExporter - in EVE Technology Lab [original thread]
cerbus wrote: AzAkiR NaLDa wrote: cerbus wrote: so much love for this thread. amidoingitrite? http://i.imgur.com/CjRH6h.jpg i love mr smiley :) what software are you using? and how did you get the decals on it? nice work in any...
- by Craig Linford - at 2013.07.09 07:31:00
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4. TriExporter - in EVE Technology Lab [original thread]
Some of you guys are doing good work here. I have done some playing around in C4D and 3DS Max. Both good programs but still don't get the quality i find some of you doing. I do like the custom paint jobs you have done too. If any of you would li...
- by Craig Linford - at 2013.07.09 07:30:00
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5. TriExporter - in EVE Technology Lab [original thread]
Originally by: NaK'Lin Ya, well, the goal here is to create ONE material network in UDK that'll work for each and every single material in eve applied to ships (depending on the FX category). EVE is just feeding the different data for nod...
- by Craig Linford - at 2011.07.20 17:47:00
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6. TriExporter - in EVE Technology Lab [original thread]
Edited by: Craig Linford on 18/07/2011 13:36:56 Originally by: Roc Wieler Ugh. I liked it when things were easy to pull out via Triexporter. I tried that Granny program, but am honesty clueless. Couldn't figure out how to get it to re...
- by Craig Linford - at 2011.07.18 13:36:00
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7. TriExporter - in EVE Technology Lab [original thread]
Edited by: Craig Linford on 15/07/2011 11:54:17 Originally by: Derpina Edited by: Derpina on 14/07/2011 08:57:04 I'm trying to use 3DSMax to mess with the exported models but every time I try to render it this happens: http://i.im...
- by Craig Linford - at 2011.07.15 11:53:00
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8. All V Skills - in Test Server Feedback [original thread]
But would be a great Christmas pressy from CCP
- by Craig Linford - at 2011.06.30 18:57:00
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9. All V Skills - in Test Server Feedback [original thread]
Can we not have an 'Armageddon Day' again? May be once a year?
- by Craig Linford - at 2011.06.27 15:08:00
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10. TriExporter - in EVE Technology Lab [original thread]
Off the top of my head I think its here: res\dx9\modules\ships\amarr\Cruiser\
- by Craig Linford - at 2011.06.27 07:45:00
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11. TriExporter - in EVE Technology Lab [original thread]
Time to add the Occator to my list: http://imageshack.us/photo/my-images/121/occator.jpg/
- by Craig Linford - at 2011.06.10 18:39:00
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12. TriExporter - in EVE Technology Lab [original thread]
Edited by: Craig Linford on 07/06/2011 16:16:23 Originally by: Foxgguy2001 Sorry for the delay in responding... next time shoot me an evemail...since this thread is usually so inactive I don't check it regularly. The deiffuse appears V...
- by Craig Linford - at 2011.06.07 16:10:00
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13. TriExporter - in EVE Technology Lab [original thread]
Originally by: chris poispads Originally by: Craig Linford Edited by: Craig Linford on 03/06/2011 07:38:49 Originally by: Foxgguy2001 Chris, Here is the Obelisk...I included the max file as well, so if you're having t...
- by Craig Linford - at 2011.06.05 05:21:00
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14. TriExporter - in EVE Technology Lab [original thread]
Edited by: Craig Linford on 03/06/2011 07:38:49 Originally by: Foxgguy2001 Chris, Here is the Obelisk...I included the max file as well, so if you're having trouble getting the effect I did using my materials, you should be able to u...
- by Craig Linford - at 2011.06.03 07:38:00
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15. TriExporter - in EVE Technology Lab [original thread]
Originally by: Dayfox Nice work Craig. you work out all the subobjects? I always hate doing min ships, they have so many sub objects with very vague names, the new models are so much easier with just a mask and submask! Modulated strip m...
- by Craig Linford - at 2011.05.27 06:36:00
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16. TriExporter - in EVE Technology Lab [original thread]
Here is my first ship render, hope you like:
- by Craig Linford - at 2011.05.26 19:01:00
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17. TriExporter - in EVE Technology Lab [original thread]
Just gone to have a play and now getting 'Improper file format' when importing .3ds file for Thorax into 3DS Max 2011. Any ideas why??
- by Craig Linford - at 2011.05.25 22:03:00
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18. TriExporter - in EVE Technology Lab [original thread]
Originally by: NaK'Lin Edited by: NaK''Lin on 07/03/2011 20:36:32 Hi everyone, I am *fairly* new to eve, but not new to 3D. I have done my fair share of contributions to the machinima and hybrid machinima scene. Since I have been hoo...
- by Craig Linford - at 2011.05.25 17:45:00
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19. [Lotto] UWIN.'s - Industrial Gallore - in Sell Orders [original thread]
I got 5 tickets :D
- by Craig Linford - at 2010.09.24 06:28:00
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20. TriExporter - in EVE Technology Lab [original thread]
I am at work at the moment, ill have a play tonight. If I still have issues ill take screenies to show you
- by Craig Linford - at 2010.09.21 13:52:00
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